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#Cg persia arnold for maya 2014 how to#
The overall goal of this project is to learn how to create stylized textures and materials for games.
#Cg persia arnold for maya 2014 mp4#
Post tags: Digital-Tutors, elearning, Maya, Python, Scriptingĭuration 3h 8m Level Intermediate Project Files Included 15 FPS MP4 By the end of this course, you’ll have the skill set to build your own tools with Python that can help you and your team work efficiently. And, to finish up, we’ll learn how to create a tool that can save poses and bookmarks.
#Cg persia arnold for maya 2014 code#
Afterwards, we’ll learn how to code our how expressions and how to utilize Script Nodes. We’ll then learn how to source external Python scripts. We’ll start by learning how to use Python to launch applications right from Maya. This set of tutorials will guide you through an artist-friendly approach of using Python in Maya. Post tags: Digital-Tutors, elearning, Maya, Riggingĭuration 1h 53m Level Intermediate Project Files Included 15 FPS MP4 By the end of this set of tutorials, you will have the understanding needed to rig your own characters.
#Cg persia arnold for maya 2014 skin#
Along the way, we will also learn how a control object’s Rotate Order can help to prevent Gimbal Lock interpolations, how to export skin weights using MEL, as well as how to mirror Blend Shapes and use Blend Shape targets to correct deformations. After that, we’ll set up controls that are user-friendly. We’ll then bind our character to our skeleton and cover some time-saving weight painting techniques. We’ll get started by first learning how to create a skeleton that is clean and that will deform well.
#Cg persia arnold for maya 2014 series#
In this series of tutorials you will gain a solid foundation in the character rigging process. Post tags: Digital-Tutors, elearning, Maya, UVĭuration 4h 19m Project Files Included 15FPS MP4 In the end you’ll have a good understanding of the purpose behind UVs and the knowledge you need to start creating and editing your own UV layouts. We’ll cover the creation of UV snapshots to give us a guide when texturing and discuss a multi-tile texture workflow. We’ll also talk about editing UVs and using multiple projections. We’ll start by talking about the basic concept of UVs before moving on to learn about some of the different UV projection methods. UVs let us tell Maya how to apply the textures across the surface so having a good UV layout can really make a difference in speeding up the texture creation process and making your textures easily editable down the pipeline. The UV information serves as a bridge between the 3d objects we create and the 2d textures that we apply before rendering. UVs and UV layouts are important aspects of creating textures for our 3D models. In this series of tutorials, we will learn the basics of preparing 3d models for texturing by creating UV layouts in Maya. Post tags: Digital-Tutors, elearning, Mayaĭuration 1h 16m Project Files Included 15FPS MP4 685 MB Post categories: Downloads, Learning, Tutorials, Videos The end result will take you to the next level of creativity and production workflow understandings. We will also look at how to bend the flame and have it react to interaction. We will advance further into understanding the technical attributes of fluids including density, temperature, dissipation, diffusion, and velocity swirl just to name a few.

This course will teach the various technical specifications of fluids and how each and every tweak of the settings can be useful to convert the flame simulation into a realistic behavior. We will learn how to blend such principles to CG art and bring the flame out of the wick with the help of Maya fluids. We will look at technical theories and discuss the flame’s nature as well as its chemical process. We will be studying in detail the burning of candle flames. In this series of tutorials we will be learning the process of understanding and simulating a candle flame with the help of Maya fluids. You can adjust the geometry and the number of polygons, and save as different LOD.Duration 1h 34m Project Files Included 15FPS MP4 678MB If you save a model as a *.PAS module you can select the primitive format from triangle array, quad array or strip array. The program does not generate extra vertices and planes so the file sizes get quite small. Thus, trunk geometry may be saved and render as one DIP. First of all tree mesh is specially optimized for game scenes and for real time rendering.

Models can be saved in standard formats (*.obj *.3ds *.x) or as a Delphi module (*.pas). The main function of the program – the generation of three-dimensional models of plants. This program is utility for artists, game designers and 3D-modellers.
